
01 / The experience
More than
a view
VnearX brings together immersive live media, digital venues and shared presence to bring remote audiences closer to the event.
02 / Virtual Seats
A place in
the experience
Virtual seats bring a seating perspective into an immersive digital venue, with the event at the center of the experience.

Digital Twin Venue
A spatial recreation of the venue gives remote fans a defined place within the immersive experience.
Your View. Your Seat.
A defined seating perspective brings the structure and feeling of physical attendance into a digital environment.
Shared Presence
Avatars and spatial social interaction bring fans together around the event, with other attendees forming part of the experience.
Virtual Ticket Inventory
Virtual seats extend the ticketing concept beyond physical capacity, with defined virtual places for remote attendance.
A place of your own.
A space to share.
03 / VIP Together
Make room for
shared moments
Digital VIP suites bring a different dimension to virtual attendance: premium immersive hospitality centered on a shared space and a view of the event.

Private Virtual Suites
Explore private digital hospitality spaces designed around guests, shared moments and a view of the live event.
Premium Perspectives
Elevated digital hospitality environments place the event at the heart of the guest experience.
Watch Together
People in different physical locations can share an immersive environment around the same live event.
Sponsor Experiences
Digital suites open possibilities for branded environments, premium hospitality and sponsor-led audience experiences.
04 / The immersive foundation
Built around
presence
VnearX develops its own immersive technology, software and workflows around virtual attendance.
Live media + digital venue + shared presence
One immersive experience.
Immersive Live Video
Designed for high-resolution immersive streaming, with 8K-class delivery as an architecture target.
Digital Twin Environments
Digital venue environments provide the spatial setting for virtual attendance and defined viewing perspectives.
Spatial Audio
Spatial voice concepts connect conversation with position, supporting the sense of sharing a place with other attendees.
Shared Presence
Avatars, personalization and attendee interaction form part of the developed immersive experience.
Live Delivery Architecture
A TV-like live streaming approach, with latency treated as an architecture target rather than a guaranteed performance or service level.
XR-First Experience
An OpenXR-oriented architecture, with cross-headset deployment as a design goal. Meta Quest 3 is an important target and test platform.
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